Display Name = "Black Mansion 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 679, 46, 26, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 679, 20, 26, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 675, 21, 26, 8, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 675, 21, 26, 8, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 675, 21, 26, 8, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 675, 21, 26, 8, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 675, 46, 26, 8, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 675, 46, 26, 8, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 675, 46, 26, 8, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 675, 46, 26, 8, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 75, 13, 9, 0, 1])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 75, 13, 9, 0, 1])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 75, 13, 9, 0, 1])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 75, 13, 9, 0, 1])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 75, 13, 9, 0, 1])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 75, 13, 9, 0, 1])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 75, 13, 9, 0, 1])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([82, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([46, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([416, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["This is the Black Mansion... it looks more spacious than I expected."])
    ConditionalBranch([4, 756, 0])
      ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
      ShowText(["\\n<Aži Dahāka>"])
      ShowText(["I never thought I would step in here as an enemy..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Wait, something is coming."])
    ShowText(["That was—"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowPicture([5, "80_heinrich_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["...Welcome to the Black Mansion."])
    ShowText(["You are the entourage of the Monster Lord Alipheese, right?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Heinrich...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The person who appeared before me was indeed Heinrich himself."])
    ShowText(["However, there was something hollow about his presence."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["His eyes lacked light, as if he were a puppet."])
    ShowText(["Could it really be that he is the real Heinrich...?"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Who are you...?"])
    ShowText(["You appear to be Heinrich, but are you a fake or an illusion...?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["No, I am definitely the real Heinrich."])
    ShowText(["I am neither a fake nor an illusion."])
    ErasePicture([5])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowPicture([6, "80_heinrich_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_heinrich_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich B>"])
    ShowText(["Yes— I am also Heinrich."])
    ShowText(["I am a hero serving Lady Black Alice."])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Two Heinrichs...!?"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowPicture([7, "80_heinrich_st01", 0, 0, -250, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_heinrich_st01", 0, 0, -25, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_heinrich_st01", 0, 0, 200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich C>"])
    ShowText(["No, it's not just two of us."])
    ShowText(["We are all Heinrich."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Are you clones or the real ones from parallel worlds...?"])
    ShowText(["Whatever Lady Black Alice has done, I am no longer surprised."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's Heinrich... right?"])
    ShowText(["We would like you to guide us to Lady Black Alice."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich A>"])
    ShowText(["I'm sorry, but I can't do that."])
    ShowText(["That person is currently resting..."])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich B>"])
    ShowText(["Please take your leave, or else—"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph, I expected you to respond that way."])
    ShowText(["I will push through even if I have to beat you down!"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Is it really okay to fight the legendary hero Heinrich...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I don't mind..."])
    ShowText(["To obey Lady Black Alice without question is not what Heinrich would do!"])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Well said, Luka... Let's go!"])
    ConditionalBranch([4, 753, 0])
      ShowTextAttributes(["seitentaisei_fc1", 0, 0, 2])
      ShowText(["\\n<Sun Wukong>"])
      ShowText(["After the tyrannical Monster Lord, it's the legendary hero as my opponent!"])
      ShowText(["What could it be, it's not an enemy of Sun Wukong!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["heinrich_fc1", 4, 0, 2])
    ShowText(["\\n<Heinrich A>"])
    ShowText(["If you're not going to retreat..."])
    ShowText(["For the sake of Black Alice, I will eliminate the outsiders!"])
    RecoverAll([0, 0])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    BattleProcessing([0, 1655, false, false])
    ControlSwitches([31, 31, 1])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["This exceptional power..."])
    ShowText(["At least, it's not an illusion."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["But, the soul is lacking, isn't it?"])
    ShowText(["If the serious Heinrich is at that level, it won't be a struggle..."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Most likely, the body is the Heinrich from a parallel world."])
    ShowText(["But the soul is bound by a curse and controlled at will, isn't it?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmph, what a terrible situation..."])
    ShowTextAttributes(["alice8th_fc1", 3, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["This Black Alice..."])
    ShowText(["Seems to be quite twisted, doesn't she?"])
    ConditionalBranch([4, 825, 0])
      ShowTextAttributes(["tarsa_fc2", 0, 0, 2])
      ShowText(["\\n<Tarsa>"])
      ShowText(["To have a hero at your command..."])
      ShowText(["I might be a little envious♪"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This parallel world Heinrich is probably lurking around the mansion too."])
    ShowText(["I need to focus and advance..."])
    ConditionalBranch([4, 395, 0])
      ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["The mansion itself seems to have some traps set up."])
      ShowText(["It won't be easy to reach Black Alice..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Hmm, it seems it won't be straightforward after all."])
      ShowText(["I shall challenge with utmost caution."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Inside this mansion, there is Black Alice."])
    ShowText(["A formidable enemy who wields the power of chaos, almost like a Goddess—"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But, I cannot be daunted."])
    ShowText(["I will defeat Black Alice and stop the invasion to the Angelic Dominion and the monster realm—"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["You want to meet Black Alice, huh?"])
    ShowText(["Then why not go to the study?"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["The study is located in the southeast on the first floor."])
    ShowText(["Go down the grand staircase right in front of you, and proceed through the corridor you see immediately to the east."])
    ConditionalBranch([1, 1174, 0, 0, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Is Black Alice in the study, I wonder...?"])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["My intuition says otherwise..."])
      ShowText(["That said, there should be clues; let's head to the study."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Hey. Would you like to dance with us...?"])
    ConditionalBranch([1, 1174, 0, 4, 2])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's a nice invitation, but I'm a bit busy right now."])
      ShowText(["Let's save it for another time."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1174, 0, 5, 0])
      ControlVariables([1174, 1174, 0, 0, 6])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Well then, together..."])
      FadeoutScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka and the others danced with Heinrich..."])
      FadeinScreen([])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["That's quite a performance."])
      ShowText(["Let's dance together again sometime."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This should be good enough."])
      ShowText(["Next is 'Say hello to the mayor,' but..."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Is there a mayor in this mansion?"])
      ShowText(["This isn't even a town, is it...?"])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Anyway, we have no choice but to search for them."])
      ShowText(["Now, let's go!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1174, 0, 6, 1])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's a nice invitation, but I'm a bit busy right now."])
      ShowText(["Let's save it for another time."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
